From 20b821bfdf8441b6e2b0e086097a729f006e5b0a Mon Sep 17 00:00:00 2001 From: Adrian Kummerlaender Date: Sat, 9 Nov 2019 16:21:54 +0100 Subject: Add OpenCL GL interop example --- lid_driven_cavity/opencl_gl_interop/AA.py | 123 ++++++++++++++++++ lid_driven_cavity/opencl_gl_interop/AB.py | 126 ++++++++++++++++++ lid_driven_cavity/opencl_gl_interop/common.py | 53 ++++++++ lid_driven_cavity/opencl_gl_interop/ldc_2d.py | 180 ++++++++++++++++++++++++++ 4 files changed, 482 insertions(+) create mode 100644 lid_driven_cavity/opencl_gl_interop/AA.py create mode 100644 lid_driven_cavity/opencl_gl_interop/AB.py create mode 100644 lid_driven_cavity/opencl_gl_interop/common.py create mode 100644 lid_driven_cavity/opencl_gl_interop/ldc_2d.py (limited to 'lid_driven_cavity/opencl_gl_interop') diff --git a/lid_driven_cavity/opencl_gl_interop/AA.py b/lid_driven_cavity/opencl_gl_interop/AA.py new file mode 100644 index 0000000..ca9a132 --- /dev/null +++ b/lid_driven_cavity/opencl_gl_interop/AA.py @@ -0,0 +1,123 @@ +import pyopencl as cl +mf = cl.mem_flags + +from pyopencl.tools import get_gl_sharing_context_properties + +import numpy + +from common import MomentsTextureBase + +class Memory: + def __init__(self, descriptor, geometry, context, float_type): + self.context = context + self.float_type = float_type + + self.size_x = geometry.size_x + self.size_y = geometry.size_y + self.size_z = geometry.size_z + self.volume = self.size_x * self.size_y * self.size_z + + self.pop_size = descriptor.q * self.volume * self.float_type(0).nbytes + self.moments_size = 3 * self.volume * self.float_type(0).nbytes + + self.cl_pop = cl.Buffer(self.context, mf.READ_WRITE, size=self.pop_size) + + self.cl_moments = cl.Buffer(self.context, mf.WRITE_ONLY, size=self.moments_size) + + def gid(self, x, y, z = 0): + return z * (self.size_x*self.size_y) + y * self.size_x + x; + +class Lattice: + def __init__(self, geometry, kernel_src, descriptor, platform = 0, precision = 'single'): + self.geometry = geometry + self.descriptor = descriptor + + self.float_type = { + 'single': (numpy.float32, 'float'), + 'double': (numpy.float64, 'double'), + }.get(precision, None) + + self.platform = cl.get_platforms()[platform] + self.layout = None + + self.context = cl.Context( + properties=[(cl.context_properties.PLATFORM, self.platform)] + get_gl_sharing_context_properties()) + + self.queue = cl.CommandQueue(self.context) + + self.memory = Memory(descriptor, self.geometry, self.context, self.float_type[0]) + self.tick = False + + self.compiler_args = { + 'single': '-cl-single-precision-constant -cl-fast-relaxed-math', + 'double': '-cl-fast-relaxed-math' + }.get(precision, None) + + self.build_kernel(kernel_src) + + self.program.equilibrilize_all( + self.queue, self.geometry.size(), self.layout, self.memory.cl_pop).wait() + + self.tick_tasks = [] + self.tock_tasks = [] + + def build_kernel(self, src): + self.program = cl.Program(self.context, src).build(self.compiler_args) + + def schedule_tick(self, f, cells, *params): + self.tick_tasks += [ (eval("self.program.%s" % f), cells, params) ] + + def schedule_tock(self, f, cells, *params): + self.tock_tasks += [ (eval("self.program.%s" % f), cells, params) ] + + def evolve(self): + if self.tick: + self.tick = False + for f, cells, params in self.tick_tasks: + f(self.queue, cells.size(), self.layout, self.memory.cl_pop, cells.get(), *params) + else: + self.tick = True + for f, cells, params in self.tock_tasks: + f(self.queue, cells.size(), self.layout, self.memory.cl_pop, cells.get(), *params) + + def sync(self): + self.queue.finish() + + def get_moments(self): + moments = numpy.ndarray(shape=(self.memory.volume*(self.descriptor.d+1),1), dtype=self.float_type[0]) + + self.program.collect_moments_all( + self.queue, self.geometry.size(), self.layout, self.memory.cl_pop, self.memory.cl_moments) + + cl.enqueue_copy(self.queue, moments, self.memory.cl_moments).wait(); + + return moments + +HelperTemplate = """ +__kernel void equilibrilize_all(__global ${float_type}* f_next) +{ + const unsigned int gid = ${index.gid('get_global_id(0)', 'get_global_id(1)')}; + equilibrilize_tick(f_next, gid); +} +""" + +class MomentsTexture(MomentsTextureBase): + pass + + def collect(self): + cl.enqueue_acquire_gl_objects(self.lattice.queue, [self.cl_gl_moments]) + + if self.lattice.tick: + self.lattice.program.collect_moments_to_texture_tick( + self.lattice.queue, + self.lattice.geometry.size(), + self.lattice.layout, + self.lattice.memory.cl_pop, + self.cl_gl_moments) + else: + self.lattice.program.collect_moments_to_texture_tock( + self.lattice.queue, + self.lattice.geometry.size(), + self.lattice.layout, + self.lattice.memory.cl_pop, + self.cl_gl_moments) diff --git a/lid_driven_cavity/opencl_gl_interop/AB.py b/lid_driven_cavity/opencl_gl_interop/AB.py new file mode 100644 index 0000000..f6b437c --- /dev/null +++ b/lid_driven_cavity/opencl_gl_interop/AB.py @@ -0,0 +1,126 @@ +import pyopencl as cl +mf = cl.mem_flags + +from pyopencl.tools import get_gl_sharing_context_properties + +import numpy + +from common import MomentsTextureBase + +class Memory: + def __init__(self, descriptor, geometry, context, float_type): + self.context = context + self.float_type = float_type + + self.size_x = geometry.size_x + self.size_y = geometry.size_y + self.size_z = geometry.size_z + self.volume = self.size_x * self.size_y * self.size_z + + self.pop_size = descriptor.q * self.volume * self.float_type(0).nbytes + self.moments_size = 3 * self.volume * self.float_type(0).nbytes + + self.cl_pop_a = cl.Buffer(self.context, mf.READ_WRITE, size=self.pop_size) + self.cl_pop_b = cl.Buffer(self.context, mf.READ_WRITE, size=self.pop_size) + + self.cl_moments = cl.Buffer(self.context, mf.WRITE_ONLY, size=self.moments_size) + + def gid(self, x, y, z = 0): + return z * (self.size_x*self.size_y) + y * self.size_x + x; + +class Lattice: + def __init__(self, geometry, kernel_src, descriptor, platform = 0, precision = 'single'): + self.geometry = geometry + self.descriptor = descriptor + + self.float_type = { + 'single': (numpy.float32, 'float'), + 'double': (numpy.float64, 'double'), + }.get(precision, None) + + self.platform = cl.get_platforms()[platform] + self.layout = None + + self.context = cl.Context( + properties=[(cl.context_properties.PLATFORM, self.platform)] + get_gl_sharing_context_properties()) + + self.queue = cl.CommandQueue(self.context) + + self.memory = Memory(descriptor, self.geometry, self.context, self.float_type[0]) + self.tick = False + + self.compiler_args = { + 'single': '-cl-single-precision-constant -cl-fast-relaxed-math', + 'double': '-cl-fast-relaxed-math' + }.get(precision, None) + + self.build_kernel(kernel_src) + + self.program.equilibrilize_all( + self.queue, self.geometry.size(), self.layout, self.memory.cl_pop_a, self.memory.cl_pop_b).wait() + + self.tasks = [] + + def build_kernel(self, src): + self.program = cl.Program(self.context, src).build(self.compiler_args) + + def schedule(self, f, cells, *params): + self.tasks += [ (eval("self.program.%s" % f), cells, params) ] + + def evolve(self): + if self.tick: + self.tick = False + for f, cells, params in self.tasks: + f(self.queue, cells.size(), self.layout, self.memory.cl_pop_a, self.memory.cl_pop_b, cells.get(), *params) + else: + self.tick = True + for f, cells, params in self.tasks: + f(self.queue, cells.size(), self.layout, self.memory.cl_pop_b, self.memory.cl_pop_a, cells.get(), *params) + + def sync(self): + self.queue.finish() + + def get_moments(self): + moments = numpy.ndarray(shape=(self.memory.volume*(self.descriptor.d+1),1), dtype=self.float_type[0]) + + if self.tick: + self.program.collect_moments_all( + self.queue, self.geometry.size(), self.layout, self.memory.cl_pop_b, self.memory.cl_moments) + else: + self.program.collect_moments_all( + self.queue, self.geometry.size(), self.layout, self.memory.cl_pop_a, self.memory.cl_moments) + + cl.enqueue_copy(self.queue, moments, self.memory.cl_moments).wait(); + + return moments + +HelperTemplate = """ +__kernel void equilibrilize_all(__global ${float_type}* f_next, + __global ${float_type}* f_prev) +{ + const unsigned int gid = ${index.gid('get_global_id(0)', 'get_global_id(1)')}; + equilibrilize(f_next, f_prev, gid); + equilibrilize(f_prev, f_next, gid); +} +""" + +class MomentsTexture(MomentsTextureBase): + pass + + def collect(self): + cl.enqueue_acquire_gl_objects(self.lattice.queue, [self.cl_gl_moments]) + + if self.lattice.tick: + self.lattice.program.collect_moments_to_texture( + self.lattice.queue, + self.lattice.geometry.size(), + self.lattice.layout, + self.lattice.memory.cl_pop_a, + self.cl_gl_moments) + else: + self.lattice.program.collect_moments_to_texture( + self.lattice.queue, + self.lattice.geometry.size(), + self.lattice.layout, + self.lattice.memory.cl_pop_b, + self.cl_gl_moments) diff --git a/lid_driven_cavity/opencl_gl_interop/common.py b/lid_driven_cavity/opencl_gl_interop/common.py new file mode 100644 index 0000000..808ec0c --- /dev/null +++ b/lid_driven_cavity/opencl_gl_interop/common.py @@ -0,0 +1,53 @@ +import pyopencl as cl +mf = cl.mem_flags + +from OpenGL.GL import * +from OpenGL.arrays import vbo + +import numpy + +class CellList: + def __init__(self, context, queue, float_type, cells): + self.cl_cells = cl.Buffer(context, mf.READ_ONLY, size=len(cells) * numpy.uint32(0).nbytes) + self.np_cells = numpy.ndarray(shape=(len(cells), 1), dtype=numpy.uint32) + self.np_cells[:,0] = cells[:] + + cl.enqueue_copy(queue, self.cl_cells, self.np_cells).wait(); + + def get(self): + return self.cl_cells + + def size(self): + return (len(self.np_cells), 1, 1) + + +class MomentsTextureBase: + def __init__(self, lattice): + self.lattice = lattice + self.gl_texture_buffer = numpy.ndarray(shape=(self.lattice.memory.volume, 4), dtype=self.lattice.memory.float_type) + self.gl_texture_buffer[:,:] = 0.0 + + self.gl_moments = glGenTextures(1) + self.gl_texture_type = {2: GL_TEXTURE_2D, 3: GL_TEXTURE_3D}.get(self.lattice.descriptor.d) + glBindTexture(self.gl_texture_type, self.gl_moments) + + if self.gl_texture_type == GL_TEXTURE_3D: + glTexImage3D(self.gl_texture_type, 0, GL_RGBA32F, self.lattice.memory.size_x, self.lattice.memory.size_y, self.lattice.memory.size_z, 0, GL_RGBA, GL_FLOAT, self.gl_texture_buffer) + glTexParameteri(self.gl_texture_type, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + glTexParameteri(self.gl_texture_type, GL_TEXTURE_MAG_FILTER, GL_NEAREST) + glTexParameteri(self.gl_texture_type, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE) + glTexParameteri(self.gl_texture_type, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE) + glTexParameteri(self.gl_texture_type, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE) + self.cl_gl_moments = cl.GLTexture(self.lattice.context, mf.READ_WRITE, self.gl_texture_type, 0, self.gl_moments, 3) + elif self.gl_texture_type == GL_TEXTURE_2D: + glTexImage2D(self.gl_texture_type, 0, GL_RGBA32F, self.lattice.memory.size_x, self.lattice.memory.size_y, 0, GL_RGBA, GL_FLOAT, self.gl_texture_buffer) + glTexParameteri(self.gl_texture_type, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + glTexParameteri(self.gl_texture_type, GL_TEXTURE_MAG_FILTER, GL_NEAREST) + glTexParameteri(self.gl_texture_type, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE) + glTexParameteri(self.gl_texture_type, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE) + self.cl_gl_moments = cl.GLTexture(self.lattice.context, mf.READ_WRITE, self.gl_texture_type, 0, self.gl_moments, 2) + + def bind(self, location = GL_TEXTURE0): + glEnable(self.gl_texture_type) + glActiveTexture(location); + glBindTexture(self.gl_texture_type, self.gl_moments) diff --git a/lid_driven_cavity/opencl_gl_interop/ldc_2d.py b/lid_driven_cavity/opencl_gl_interop/ldc_2d.py new file mode 100644 index 0000000..daac486 --- /dev/null +++ b/lid_driven_cavity/opencl_gl_interop/ldc_2d.py @@ -0,0 +1,180 @@ +import numpy +import time +from string import Template + +from boltzgen import Generator, Geometry +from boltzgen.lbm.lattice import D2Q9 +from boltzgen.lbm.model import BGK + +from common import CellList + +from OpenGL.GL import * +from OpenGL.GLUT import * +from OpenGL.GL import shaders +from pyrr import matrix44 + +geometry = Geometry(512, 512) + +functions = ['collide_and_stream', 'equilibrilize', 'collect_moments', 'momenta_boundary'] +extras = ['cell_list_dispatch', 'opencl_gl_interop'] + +precision = 'single' +streaming = 'AA' + +import AA +import AB + +def glut_window(fullscreen = False): + glutInit(sys.argv) + glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE | GLUT_DEPTH) + + if fullscreen: + window = glutEnterGameMode() + else: + glutInitWindowSize(800, 500) + glutInitWindowPosition(0, 0) + window = glutCreateWindow("LDC 2D") + + return window + +window = glut_window(fullscreen = False) + +Lattice = eval('%s.Lattice' % streaming) +HelperTemplate = eval('%s.HelperTemplate' % streaming) +MomentsTexture = eval('%s.MomentsTexture' % streaming) + +generator = Generator( + model = BGK(D2Q9, tau = 0.53), + target = 'cl', + precision = precision, + streaming = streaming, + index = 'ZYX', + layout = 'SOA') + +kernel_src = generator.kernel(geometry, functions, extras) +kernel_src += generator.custom(geometry, HelperTemplate) + +lattice = Lattice(geometry, kernel_src, D2Q9, precision = precision) +moments = MomentsTexture(lattice) + +gid = lattice.memory.gid + +ghost_cells = CellList(lattice.context, lattice.queue, lattice.float_type, + [ gid(x,y) for x, y in geometry.cells() if x == 0 or y == 0 or x == geometry.size_x-1 or y == geometry.size_y-1 ]) +bulk_cells = CellList(lattice.context, lattice.queue, lattice.float_type, + [ gid(x,y) for x, y in geometry.inner_cells() if x > 1 and x < geometry.size_x-2 and y > 1 and y < geometry.size_y-2 ]) +wall_cells = CellList(lattice.context, lattice.queue, lattice.float_type, + [ gid(x,y) for x, y in geometry.inner_cells() if x == 1 or y == 1 or x == geometry.size_x-2 ]) +lid_cells = CellList(lattice.context, lattice.queue, lattice.float_type, + [ gid(x,y) for x, y in geometry.inner_cells() if y == geometry.size_y-2 ]) + +if streaming == 'AB': + lattice.schedule('collide_and_stream_cells', bulk_cells) + lattice.schedule('velocity_momenta_boundary_cells', wall_cells, numpy.array([0.0, 0.0], dtype=lattice.float_type[0])) + lattice.schedule('velocity_momenta_boundary_cells', lid_cells, numpy.array([0.1, 0.0], dtype=lattice.float_type[0])) + +elif streaming == 'AA': + lattice.schedule_tick('collide_and_stream_cells_tick', bulk_cells) + lattice.schedule_tick('velocity_momenta_boundary_cells_tick', wall_cells, numpy.array([0.0, 0.0], dtype=lattice.float_type[0])) + lattice.schedule_tick('velocity_momenta_boundary_cells_tick', lid_cells, numpy.array([0.1, 0.0], dtype=lattice.float_type[0])) + + lattice.schedule_tock('equilibrilize_cells_tick', ghost_cells) + lattice.schedule_tock('collide_and_stream_cells_tock', bulk_cells) + lattice.schedule_tock('velocity_momenta_boundary_cells_tock', wall_cells, numpy.array([0.0, 0.0], dtype=lattice.float_type[0])) + lattice.schedule_tock('velocity_momenta_boundary_cells_tock', lid_cells, numpy.array([0.1, 0.0], dtype=lattice.float_type[0])) + + +def get_projection(width, height): + world_height = geometry.size_y + world_width = world_height / height * width + + projection = matrix44.create_orthogonal_projection(-world_width/2, world_width/2, -world_height/2, world_height/2, -1, 1) + translation = matrix44.create_from_translation([-geometry.size_x/2, -geometry.size_y/2, 0]) + + point_size = width / world_width + + return numpy.matmul(translation, projection), point_size + +vertex_shader = shaders.compileShader(""" +#version 430 + +layout (location=0) in vec4 vertex; + out vec2 frag_pos; + +uniform mat4 projection; + +void main() { + gl_Position = projection * vertex; + frag_pos = vertex.xy; +}""", GL_VERTEX_SHADER) + +fragment_shader = shaders.compileShader(Template(""" +#version 430 + +in vec2 frag_pos; + +uniform sampler2D moments; + +out vec4 result; + +vec2 unit(vec2 v) { + return vec2(v[0] / $size_x, v[1] / $size_y); +} + +vec3 blueRedPalette(float x) { + return mix( + vec3(0.0, 0.0, 1.0), + vec3(1.0, 0.0, 0.0), + x + ); +} + +void main(){ + const vec2 sample_pos = unit(frag_pos); + const vec4 data = texture(moments, sample_pos); + result.a = 1.0; + result.rgb = blueRedPalette(data[3] / 0.1); +} +""").substitute({ + "size_x": geometry.size_x, + "size_y": geometry.size_y, +}), GL_FRAGMENT_SHADER) + +shader_program = shaders.compileProgram(vertex_shader, fragment_shader) +projection_id = shaders.glGetUniformLocation(shader_program, 'projection') + +def on_display(): + for i in range(0,100): + lattice.evolve() + + moments.collect() + + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) + + shaders.glUseProgram(shader_program) + glUniformMatrix4fv(projection_id, 1, False, numpy.asfortranarray(projection)) + moments.bind() + + glBegin(GL_POLYGON) + glVertex(0,0,0) + glVertex(lattice.geometry.size_x,0,0) + glVertex(lattice.geometry.size_x,lattice.geometry.size_y,0) + glVertex(0,lattice.geometry.size_y,0) + glEnd() + + glutSwapBuffers() + +def on_reshape(width, height): + global projection, point_size + glViewport(0,0,width,height) + projection, point_size = get_projection(width, height) + +def on_timer(t): + glutTimerFunc(t, on_timer, t) + glutPostRedisplay() + +glutDisplayFunc(on_display) +glutReshapeFunc(on_reshape) +glutTimerFunc(10, on_timer, 10) + +glutMainLoop() -- cgit v1.2.3