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Hacky D2Q9 BGK LBM using compute shaders
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master
Flakeify build
Adrian Kummerlaender
22 months
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pattern/ab
compustream-pattern/ab.tar
compustream-pattern/ab.tar.gz
compustream-pattern/ab.tar.bz2
compustream-pattern/ab.tar.lz
compustream-pattern/ab.tar.xz
compustream-pattern/ab.tar.zst
compustream-pattern/ab.zip
Adrian Kummerlaender
6 years
pattern/trivial
compustream-pattern/trivial.tar
compustream-pattern/trivial.tar.gz
compustream-pattern/trivial.tar.bz2
compustream-pattern/trivial.tar.lz
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compustream-pattern/trivial.tar.zst
compustream-pattern/trivial.zip
Adrian Kummerlaender
6 years
Age
Commit message
Author
2019-02-24
Add flag to select initial geometry
pattern/trivial
Adrian Kummerlaender
2019-02-24
Play around with open boundaries
Adrian Kummerlaender
2019-02-24
Further abstract mouse handling
Adrian Kummerlaender
2019-02-24
Move geometry initialization into named function
Adrian Kummerlaender
2019-02-24
Extract interaction logic into separate shader
Adrian Kummerlaender
2019-02-24
Smoothen mouse interaction
Adrian Kummerlaender
2019-02-23
Store material in fluid buffer and improve visualization
Adrian Kummerlaender
2019-02-22
Tidy up wall drawing and geometry initialization
Adrian Kummerlaender
2019-02-22
Improvise interactive wall drawing
Adrian Kummerlaender
2019-02-20
Tidy up streaming and bounce back boundary handling
Adrian Kummerlaender
[...]