<feed xmlns='http://www.w3.org/2005/Atom'>
<title>compustream/src/buffer/vertex, branch pattern/ab</title>
<subtitle>Hacky D2Q9 BGK LBM using compute shaders</subtitle>
<link rel='alternate' type='text/html' href='http://code.kummerlaender.eu/compustream/'/>
<entry>
<title>Store material in fluid buffer and improve visualization</title>
<updated>2019-02-23T15:10:08+00:00</updated>
<author>
<name>Adrian Kummerlaender</name>
</author>
<published>2019-02-23T15:10:08+00:00</published>
<link rel='alternate' type='text/html' href='http://code.kummerlaender.eu/compustream/commit/?id=389da8159978571e8156ff7692bc595d957e846e'/>
<id>389da8159978571e8156ff7692bc595d957e846e</id>
<content type='text'>
Replaces the density value which is actually not that useful for visualization.

Encoding integer values as floats by casting and comparing them using
exact floating point comparison is not very safe but works out for now.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Replaces the density value which is actually not that useful for visualization.

Encoding integer values as floats by casting and comparing them using
exact floating point comparison is not very safe but works out for now.
</pre>
</div>
</content>
</entry>
<entry>
<title>Tidy up wall drawing and geometry initialization</title>
<updated>2019-02-22T21:24:30+00:00</updated>
<author>
<name>Adrian Kummerlaender</name>
</author>
<published>2019-02-22T21:24:30+00:00</published>
<link rel='alternate' type='text/html' href='http://code.kummerlaender.eu/compustream/commit/?id=9779fd7484f7af6d10ae28ca3763c6d938c341e3'/>
<id>9779fd7484f7af6d10ae28ca3763c6d938c341e3</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Improvise interactive wall drawing</title>
<updated>2019-02-22T20:49:07+00:00</updated>
<author>
<name>Adrian Kummerlaender</name>
</author>
<published>2019-02-22T20:49:07+00:00</published>
<link rel='alternate' type='text/html' href='http://code.kummerlaender.eu/compustream/commit/?id=f0b536ac93b3a9a49dfff8a7637f09b153a3b955'/>
<id>f0b536ac93b3a9a49dfff8a7637f09b153a3b955</id>
<content type='text'>
Internal wall cells need to be disabled to prevent delayed propagation
of the reflected populations.

This is just quickly thrown together - both the visual drawing and the backend's
material handling remain to be improved.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Internal wall cells need to be disabled to prevent delayed propagation
of the reflected populations.

This is just quickly thrown together - both the visual drawing and the backend's
material handling remain to be improved.
</pre>
</div>
</content>
</entry>
<entry>
<title>Initialize cells using their equilibrium distribution</title>
<updated>2019-02-20T22:52:02+00:00</updated>
<author>
<name>Adrian Kummerlaender</name>
</author>
<published>2019-02-20T22:52:02+00:00</published>
<link rel='alternate' type='text/html' href='http://code.kummerlaender.eu/compustream/commit/?id=409ca238ec8f4f405443931947b2a85c03754bc9'/>
<id>409ca238ec8f4f405443931947b2a85c03754bc9</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Hacky mouse-based fluid interaction</title>
<updated>2018-12-18T20:08:20+00:00</updated>
<author>
<name>Adrian Kummerlaender</name>
</author>
<published>2018-12-18T20:08:20+00:00</published>
<link rel='alternate' type='text/html' href='http://code.kummerlaender.eu/compustream/commit/?id=6f6073be5de8c8598c4af7f38c90c3f83b5bf1bf'/>
<id>6f6073be5de8c8598c4af7f38c90c3f83b5bf1bf</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Try out velocity norm color mapping</title>
<updated>2018-12-17T18:09:25+00:00</updated>
<author>
<name>Adrian Kummerlaender</name>
</author>
<published>2018-12-17T18:09:25+00:00</published>
<link rel='alternate' type='text/html' href='http://code.kummerlaender.eu/compustream/commit/?id=ede5386d53a453cb56c9b1c80de0a80322ddc6f1'/>
<id>ede5386d53a453cb56c9b1c80de0a80322ddc6f1</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Fix glDrawArray call</title>
<updated>2018-12-17T18:08:50+00:00</updated>
<author>
<name>Adrian Kummerlaender</name>
</author>
<published>2018-12-17T18:08:50+00:00</published>
<link rel='alternate' type='text/html' href='http://code.kummerlaender.eu/compustream/commit/?id=85ad73153d1193e51e77ca825416df3794443fa4'/>
<id>85ad73153d1193e51e77ca825416df3794443fa4</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Parametrize lattice resolution</title>
<updated>2018-12-16T12:58:20+00:00</updated>
<author>
<name>Adrian Kummerlaender</name>
</author>
<published>2018-12-16T12:58:20+00:00</published>
<link rel='alternate' type='text/html' href='http://code.kummerlaender.eu/compustream/commit/?id=2eb7f9925315989735b4fb746cbd7bda6c9bd5bb'/>
<id>2eb7f9925315989735b4fb746cbd7bda6c9bd5bb</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Hacky D2Q9 BGK LBM on GPU using GLSL compute shaders</title>
<updated>2018-12-15T22:09:32+00:00</updated>
<author>
<name>Adrian Kummerlaender</name>
</author>
<published>2018-12-15T22:09:32+00:00</published>
<link rel='alternate' type='text/html' href='http://code.kummerlaender.eu/compustream/commit/?id=44f5ac32a68a617f93704d44c4339f7db13b323e'/>
<id>44f5ac32a68a617f93704d44c4339f7db13b323e</id>
<content type='text'>
Improvised on top of computicles's scaffolding.

Works in a world where _works_ is defined as "displays stuff on screen that invokes thoughts of fluid movement".
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Improvised on top of computicles's scaffolding.

Works in a world where _works_ is defined as "displays stuff on screen that invokes thoughts of fluid movement".
</pre>
</div>
</content>
</entry>
</feed>
