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authorAdrian Kummerlaender2018-12-18 17:04:18 +0100
committerAdrian Kummerlaender2018-12-18 17:04:18 +0100
commitfed710754296111a51b1b99b40a3c5e5dc873895 (patch)
tree1354a3bca2de3f52dc28bccdd633cfbc71ee5ae8 /LICENSE
parent556f6cea377f6e8620d05081946f8b469b8a1339 (diff)
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Purify collide shader
i.e. move fluid vertex placement to appropriate vertex shader. Do not amplify or shift fluid moments in any way prior to passing it to the display pipeline.
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