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author | Adrian Kummerlaender | 2019-02-25 19:57:11 +0100 |
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committer | Adrian Kummerlaender | 2019-02-25 19:57:11 +0100 |
commit | 26c1cf58f483e64d80703fe37c4bd3923d1ff5b7 (patch) | |
tree | 7cfd9a7a6a919d0879a096ff1f9b27200800ec56 /src/glfw | |
parent | dbac2c0b8722e17ea211fc47a6fd92f8db48402e (diff) | |
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Merge streaming into collide shaderpattern/ab
i.e. implement the A-B pattern.
Dispatching only one compute shader per interaction-less simulation step
already yields very noticeable performance gains. All cell types are now
fully handled by the collide shader which further simplifies the code.
Diffstat (limited to 'src/glfw')
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