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path: root/src/buffer/vertex/material_buffer.h
AgeCommit message (Collapse)Author
2019-02-23Store material in fluid buffer and improve visualizationAdrian Kummerlaender
Replaces the density value which is actually not that useful for visualization. Encoding integer values as floats by casting and comparing them using exact floating point comparison is not very safe but works out for now.
2019-02-22Tidy up wall drawing and geometry initializationAdrian Kummerlaender
2019-02-22Improvise interactive wall drawingAdrian Kummerlaender
Internal wall cells need to be disabled to prevent delayed propagation of the reflected populations. This is just quickly thrown together - both the visual drawing and the backend's material handling remain to be improved.