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Hacky D2Q9 BGK LBM using compute shaders
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2019-02-24
Extract interaction logic into separate shader
Adrian Kummerlaender
2019-02-24
Smoothen mouse interaction
Adrian Kummerlaender
2019-02-23
Store material in fluid buffer and improve visualization
Adrian Kummerlaender
2019-02-22
Tidy up wall drawing and geometry initialization
Adrian Kummerlaender
2019-02-22
Improvise interactive wall drawing
Adrian Kummerlaender
2018-12-19
Use GLSL's mix function for color scaling
Adrian Kummerlaender
2018-12-19
Tidy up external influence implementation
Adrian Kummerlaender
2018-12-18
Hacky mouse-based fluid interaction
Adrian Kummerlaender
2018-12-18
Purify collide shader
Adrian Kummerlaender
2018-12-17
Keep track of window size in its wrapper class
Adrian Kummerlaender
2018-12-16
Generate fluid display using geometry shaders
Adrian Kummerlaender
2018-12-16
Regeneralize ComputeShader wrapper
Adrian Kummerlaender
2018-12-16
Parametrize lattice resolution
Adrian Kummerlaender
2018-12-15
Hacky D2Q9 BGK LBM on GPU using GLSL compute shaders
Adrian Kummerlaender