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Hacky D2Q9 BGK LBM using compute shaders
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collide.glsl
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2019-02-24
Smoothen mouse interaction
Adrian Kummerlaender
2019-02-23
Store material in fluid buffer and improve visualization
Adrian Kummerlaender
2019-02-22
Tidy up wall drawing and geometry initialization
Adrian Kummerlaender
2019-02-22
Improvise interactive wall drawing
Adrian Kummerlaender
2019-02-20
Tidy up streaming and bounce back boundary handling
Adrian Kummerlaender
2019-02-18
Use same population indexing in collide and stream
Adrian Kummerlaender
2018-12-19
Extract equilibrium function
Adrian Kummerlaender
2018-12-19
Loopify density function
Adrian Kummerlaender
2018-12-19
Tidy up external influence implementation
Adrian Kummerlaender
2018-12-18
Hacky mouse-based fluid interaction
Adrian Kummerlaender
2018-12-18
Use pressure as velocity norm display amplifier
Adrian Kummerlaender
2018-12-18
Purify collide shader
Adrian Kummerlaender
2018-12-17
Clean up stream and collide compute shaders
Adrian Kummerlaender
2018-12-17
Try out velocity norm color mapping
Adrian Kummerlaender
2018-12-16
Filter weird origin vertex
Adrian Kummerlaender
2018-12-16
Generate fluid display using geometry shaders
Adrian Kummerlaender
2018-12-16
Parametrize lattice resolution
Adrian Kummerlaender
2018-12-15
Hacky D2Q9 BGK LBM on GPU using GLSL compute shaders
Adrian Kummerlaender