Age | Commit message (Expand) | Author |
---|---|---|
2019-02-23 | Store material in fluid buffer and improve visualization | Adrian Kummerlaender |
2019-02-22 | Improvise interactive wall drawing | Adrian Kummerlaender |
2019-02-20 | Tidy up streaming and bounce back boundary handling | Adrian Kummerlaender |
2019-02-18 | Use same population indexing in collide and stream | Adrian Kummerlaender |
2018-12-18 | Purify collide shader | Adrian Kummerlaender |
2018-12-17 | Clean up stream and collide compute shaders | Adrian Kummerlaender |
2018-12-16 | Parametrize lattice resolution | Adrian Kummerlaender |
2018-12-15 | Hacky D2Q9 BGK LBM on GPU using GLSL compute shaders | Adrian Kummerlaender |