Age | Commit message (Collapse) | Author |
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Replaces the density value which is actually not that useful for visualization.
Encoding integer values as floats by casting and comparing them using
exact floating point comparison is not very safe but works out for now.
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Internal wall cells need to be disabled to prevent delayed propagation
of the reflected populations.
This is just quickly thrown together - both the visual drawing and the backend's
material handling remain to be improved.
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Introduce a inactive receive-only outer boundary to simplify streaming.
Extract and generalize bounce back handling. Further work will require
tracking cell _material_ to enable both easier definition and dynamic
updating of the geometry.
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Increases consistency and should help to avoid confusion
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i.e. move fluid vertex placement to appropriate vertex shader.
Do not amplify or shift fluid moments in any way prior to
passing it to the display pipeline.
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Improvised on top of computicles's scaffolding.
Works in a world where _works_ is defined as "displays stuff on screen that invokes thoughts of fluid movement".
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