tag name | pattern/trivial (072ae2c4afce310ff8b20490f854062b55657976) |
tag date | 2019-02-25 19:38:44 +0100 |
tagged by | Adrian Kummerlaender |
tagged object | commit dbac2c0b87... |
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Straight forward collide and stream
Basically no thoughts spent on optimization.
Similar to the AB pattern by alternating two lattice buffers.
Streaming is implemented as a distinct compute shader, i.e. a
single simulation step traverses the whole lattice twice.