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computicle
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2D vector field visualization using compute shaders
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Author
2019-01-15
Add MIT license
HEAD
master
Adrian Kummerlaender
2018-12-17
Fix glDrawArray call
Adrian Kummerlaender
2018-06-08
Optionally accept field definition as CLI argument
Adrian Kummerlaender
2018-06-08
Expose compute shader state
Adrian Kummerlaender
2018-06-08
Correctly destory window
Adrian Kummerlaender
2018-06-08
Update NIX expression
Adrian Kummerlaender
2018-05-26
Add KeyWatcher to handle pausing via space
Adrian Kummerlaender
2018-05-26
Add README, example screenshots
Adrian Kummerlaender
2018-05-26
Separate headers into compilation units
Adrian Kummerlaender
2018-05-25
Restructure source directory
Adrian Kummerlaender
2018-05-25
Guard GLFW init and termination
Adrian Kummerlaender
2018-05-25
Abstract GLFW window
Adrian Kummerlaender
2018-05-25
Cleanup some unnecessary code
Adrian Kummerlaender
2018-05-25
Dynamically build compute shader from field function
Adrian Kummerlaender
2018-05-24
Implement classical Runge-Kutta method as Euler alternative
Adrian Kummerlaender
2018-05-24
Improve compute shader structure
Adrian Kummerlaender
2018-05-23
Pass texture count to display fragment shader
Adrian Kummerlaender
2018-05-23
Implement particle trails using overlaying textures
Adrian Kummerlaender
2018-05-21
Abstract texture display buffer, shader
Adrian Kummerlaender
2018-05-21
Fix VAO, VBO setup, compute shader coupling
Adrian Kummerlaender
2018-05-21
Introduce basic shader, texture buffer abstraction
Adrian Kummerlaender
2018-05-20
Render particles to texture
Adrian Kummerlaender
2018-05-20
Cleanup
Adrian Kummerlaender
2018-05-20
Extract shader code
Adrian Kummerlaender
2018-05-18
Limit particle update rate
Adrian Kummerlaender
2018-05-16
Hacky 2d vector field visualization using compute shaders
Adrian Kummerlaender