#include #include #include #include "util/render_window.h" #include "util/texture.h" #include "util/colormap.h" #include "util/volumetric_example.h" #include "sampler/velocity_norm.h" #include "sampler/curl_norm.h" #include "sampler/shear_layer.h" using T = float; using DESCRIPTOR = descriptor::D3Q19; int main() { if (cuda::device::count() == 0) { std::cerr << "No CUDA devices on this system" << std::endl; return -1; } auto current = cuda::device::current::get(); const descriptor::Cuboid cuboid(100, 100, 100); Lattice lattice(cuboid); CellMaterials materials(cuboid, [&cuboid](uint3 p) -> int { if (p.x == 0 || p.x == cuboid.nX-1 || p.y == 0 || p.y == cuboid.nY-1 || p.z == cuboid.nZ-1) { return 2; // boundary cell } else if (p.z == 0) { return 3; // lid cell } else { return 1; // bulk } }); auto bulk_mask = materials.mask_of_material(1); auto wall_mask = materials.mask_of_material(2); auto lid_mask = materials.mask_of_material(3); cuda::synchronize(current); auto none = [] __device__ (float3) -> float { return 1; }; VolumetricExample renderer(cuboid); renderer.add(lattice, bulk_mask, none); renderer.add(lattice, bulk_mask, none, make_float3(0,1,0)); renderer.add(lattice, bulk_mask, none); renderer.run([&](std::size_t iStep) { const float tau = 0.56; const float lid = 0.10; lattice.apply(Operator(BgkCollideO(), bulk_mask, tau), Operator(BounceBackO(), wall_mask), Operator(BounceBackMovingWallO(), lid_mask, std::min(iStep*1e-3, 1.0)*lid, 0.f, 0.f)); lattice.stream(); }); }