#include #include #include #include "util/render_window.h" #include "util/texture.h" #include "util/colormap.h" #include "util/volumetric_example.h" #include "sampler/velocity_norm.h" #include "sampler/curl_norm.h" #include "sampler/q_criterion.h" using T = float; using DESCRIPTOR = descriptor::D3Q19; int main() { if (cuda::device::count() == 0) { std::cerr << "No CUDA devices on this system" << std::endl; return -1; } auto current = cuda::device::current::get(); const descriptor::Cuboid cuboid(500, 80, 80); Lattice lattice(cuboid); CellMaterials materials(cuboid, [&cuboid](uint3 p) -> int { if (p.y == 0 || p.y == cuboid.nY-1 || p.z == 0 || p.z == cuboid.nZ-1) { return 2; // boundary cell } else if (p.x == 0) { return 3; // inflow cell } else if (p.x == cuboid.nX-1) { return 4; // outflow cell } else { return 1; // bulk } }); auto obstacle = [cuboid] __host__ __device__ (float3 p) -> float { float3 q = p - make_float3(cuboid.nX/24.2f, cuboid.nY/2, cuboid.nZ/2); return sdf::ssub(sdf::sphere(make_float2(q.y,q.z), cuboid.nY/T{9}), sdf::box(q, make_float3(cuboid.nX/128,cuboid.nY/2,cuboid.nZ/2)), 5); }; materials.sdf(obstacle, 0); SignedDistanceBoundary bouzidi(lattice, materials, obstacle, 1, 0); auto bulk_mask = materials.mask_of_material(1); auto boundary_mask = materials.mask_of_material(2); auto inflow_mask = materials.mask_of_material(3); auto outflow_mask = materials.mask_of_material(4); cuda::synchronize(current); VolumetricExample renderer(cuboid); renderer.add(lattice, bulk_mask, obstacle); renderer.add(lattice, bulk_mask, obstacle); renderer.add(lattice, bulk_mask, obstacle); renderer.run([&](std::size_t iStep) { const float tau = 0.501; const float smagorinsky = 0.1; const float inflow = 0.0075; lattice.apply(Operator(SmagorinskyBgkCollideO(), bulk_mask, tau, smagorinsky), Operator(BounceBackO(), boundary_mask), Operator(EquilibriumVelocityWallO(), inflow_mask, std::min(iStep*1e-4, 1.0)*inflow, WallNormal<1,0,0>()), Operator(EquilibriumDensityWallO(), outflow_mask, 1, WallNormal<-1,0,0>())); lattice.apply(bouzidi.getCount(), bouzidi.getConfig()); lattice.stream(); }); }