From 1d0639e33296f4cdc6f635732202ef05c2c6f81a Mon Sep 17 00:00:00 2001 From: Adrian Kummerlaender Date: Fri, 27 Mar 2020 21:00:00 +0100 Subject: Start tidying up new features --- boltzgas/visual/view.py | 36 ++++++++++++++++-------------------- 1 file changed, 16 insertions(+), 20 deletions(-) (limited to 'boltzgas/visual/view.py') diff --git a/boltzgas/visual/view.py b/boltzgas/visual/view.py index 300092f..b4c1acd 100644 --- a/boltzgas/visual/view.py +++ b/boltzgas/visual/view.py @@ -52,7 +52,7 @@ particle_shader = ( particle_pos = gl_Position.xyz; } """, - ['projection', 'rotation', 'face_color', 'trace_color', 'trace_id', 'camera_pos'] + ['projection', 'rotation', 'camera_pos'] ) decoration_shader = ( @@ -60,7 +60,7 @@ decoration_shader = ( #version 430 void main(){ - gl_FragColor = vec4(1.,1.,1., 1.0); + gl_FragColor = vec4(1.); } """, """ @@ -117,10 +117,9 @@ texture_shader = ( class View: - def __init__(self, gas, decorations, windows): + def __init__(self, gas, instruments): self.gas = gas - self.decorations = decorations - self.windows = windows + self.instruments = instruments self.texture_shader = Shader(*texture_shader) self.particle_shader = Shader(*particle_shader) @@ -136,8 +135,8 @@ class View: MouseScrollMonitor(lambda zoom: self.camera_projection.update_distance(0.1*zoom)) ] - self.show_histogram = False - + self.show_windows = False + self.show_decorations = True def reshape(self, width, height): glViewport(0,0,width,height) @@ -169,10 +168,6 @@ class View: self.particle_shader.use() glUniformMatrix4fv(self.particle_shader.uniform['projection'], 1, False, np.ascontiguousarray(self.camera_projection.get())) glUniformMatrix4fv(self.particle_shader.uniform['rotation'], 1, False, np.ascontiguousarray(self.camera_rotation.get())) - - glUniform3f(self.particle_shader.uniform['face_color'], 1., 1., 1.) - glUniform3f(self.particle_shader.uniform['trace_color'], 1., 0., 0.) - glUniform1ui(self.particle_shader.uniform['trace_id'], -1) glUniform4fv(self.particle_shader.uniform['camera_pos'], 1, self.camera_pos) glEnable(GL_POINT_SPRITE) @@ -180,17 +175,18 @@ class View: self.gas.gl_draw_particles() glBindVertexArray(0) - self.decoration_shader.use() - glUniformMatrix4fv(self.decoration_shader.uniform['projection'], 1, False, np.ascontiguousarray(self.camera_projection.get())) - glUniformMatrix4fv(self.decoration_shader.uniform['rotation'], 1, False, np.ascontiguousarray(self.camera_rotation.get())) - glLineWidth(2) - for decoration in self.decorations: - decoration.display(self.decoration_shader.uniform) + if self.show_decorations: + self.decoration_shader.use() + glUniformMatrix4fv(self.decoration_shader.uniform['projection'], 1, False, np.ascontiguousarray(self.camera_projection.get())) + glUniformMatrix4fv(self.decoration_shader.uniform['rotation'], 1, False, np.ascontiguousarray(self.camera_rotation.get())) + glLineWidth(2) + for instrument in self.instruments: + instrument.display_decoration(self.decoration_shader.uniform) - if self.show_histogram: + if self.show_windows: self.texture_shader.use() glUniformMatrix4fv(self.texture_shader.uniform['projection'], 1, False, np.asfortranarray(self.projection)) - for window in self.windows: - window.display(self.texture_shader.uniform) + for instrument in self.instruments: + instrument.display_window(self.texture_shader.uniform) glutSwapBuffers() -- cgit v1.2.3