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authorAdrian Kummerlaender2019-02-20 23:58:15 +0100
committerAdrian Kummerlaender2019-02-20 23:58:15 +0100
commit1870b510acb351b5956402a21572835aa0d2dee0 (patch)
treefb54ba5d6c9d3593246e096458f5d76325094246 /src/shader/code/collide.glsl
parent409ca238ec8f4f405443931947b2a85c03754bc9 (diff)
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Tidy up streaming and bounce back boundary handling
Introduce a inactive receive-only outer boundary to simplify streaming. Extract and generalize bounce back handling. Further work will require tracking cell _material_ to enable both easier definition and dynamic updating of the geometry.
Diffstat (limited to 'src/shader/code/collide.glsl')
-rw-r--r--src/shader/code/collide.glsl18
1 files changed, 18 insertions, 0 deletions
diff --git a/src/shader/code/collide.glsl b/src/shader/code/collide.glsl
index 23e98f9..cb950cb 100644
--- a/src/shader/code/collide.glsl
+++ b/src/shader/code/collide.glsl
@@ -110,6 +110,16 @@ float getExternalPressureInflux(uint x, uint y) {
}
}
+/// Domain description
+
+bool isEndOfWorld(uint x, uint y) {
+ return x == 0 || x == nX-1 || y == 0 || y == nY-1;
+}
+
+bool isOuterWall(uint x, uint y) {
+ return x == 1 || x == nX-2 || y == 1 || y == nY-2;
+}
+
/// Actual collide kernel
void main() {
@@ -120,6 +130,14 @@ void main() {
return;
}
+ if ( isEndOfWorld(x,y) ) {
+ return;
+ }
+
+ if ( isOuterWall(x,y) ) {
+ return;
+ }
+
const float d = max(getExternalPressureInflux(x,y), density(x,y));
const vec2 v = velocity(x,y,d);