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authorAdrian Kummerlaender2019-04-28 20:41:07 +0200
committerAdrian Kummerlaender2019-04-28 20:41:07 +0200
commitd290dcd50821308a08aed4b1bcd6087e16b0c1ed (patch)
tree0cf975057e20031f9a5f1d7ec513fc624ca15443 /src/shader/code/collide.glsl
parentecaf665a05bdfcd10937152c378cfaec7cdf1836 (diff)
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More consistent restrictions of display values
Diffstat (limited to 'src/shader/code/collide.glsl')
-rw-r--r--src/shader/code/collide.glsl4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/shader/code/collide.glsl b/src/shader/code/collide.glsl
index 191204e..d32bf78 100644
--- a/src/shader/code/collide.glsl
+++ b/src/shader/code/collide.glsl
@@ -11,7 +11,7 @@ uniform uint nX;
uniform uint nY;
uniform uint iT;
-uniform bool show_fluid_quality;
+uniform bool show_quality;
/// LBM constants
@@ -185,7 +185,7 @@ void main() {
d = 1.0;
}
- if ( show_fluid_quality ) {
+ if ( show_quality ) {
const float approxKn = getLocalKnudsenApproximation(x,y,d,v);
setFluidQuality(x,y, approxKn, int(round(log2(approxKn / Kn))));
} else {