aboutsummaryrefslogtreecommitdiff
path: root/src/shader/code/collide.glsl
diff options
context:
space:
mode:
authorAdrian Kummerlaender2018-12-18 20:04:51 +0100
committerAdrian Kummerlaender2018-12-18 20:04:51 +0100
commitd58c4cbeb95e25ea08994e4d39f657d078a33782 (patch)
tree78c1cd59a55ad17bbb03a516bb3fcf0a105360c7 /src/shader/code/collide.glsl
parentfed710754296111a51b1b99b40a3c5e5dc873895 (diff)
downloadcompustream-d58c4cbeb95e25ea08994e4d39f657d078a33782.tar
compustream-d58c4cbeb95e25ea08994e4d39f657d078a33782.tar.gz
compustream-d58c4cbeb95e25ea08994e4d39f657d078a33782.tar.bz2
compustream-d58c4cbeb95e25ea08994e4d39f657d078a33782.tar.lz
compustream-d58c4cbeb95e25ea08994e4d39f657d078a33782.tar.xz
compustream-d58c4cbeb95e25ea08994e4d39f657d078a33782.tar.zst
compustream-d58c4cbeb95e25ea08994e4d39f657d078a33782.zip
Use pressure as velocity norm display amplifier
Diffstat (limited to 'src/shader/code/collide.glsl')
-rw-r--r--src/shader/code/collide.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/shader/code/collide.glsl b/src/shader/code/collide.glsl
index cbddfa9..78d3936 100644
--- a/src/shader/code/collide.glsl
+++ b/src/shader/code/collide.glsl
@@ -68,7 +68,7 @@ void setFluid(uint x, uint y, vec2 v, float d) {
const uint idx = indexOfFluidVertex(x, y);
fluidCells[idx + 0] = v.x;
fluidCells[idx + 1] = v.y;
- fluidCells[idx + 2] = norm(v);
+ fluidCells[idx + 2] = d;
}
/// Moments