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authorAdrian Kummerlaender2018-12-15 23:09:32 +0100
committerAdrian Kummerlaender2018-12-15 23:09:32 +0100
commit44f5ac32a68a617f93704d44c4339f7db13b323e (patch)
tree6c191524aca1c7dbf3329026a59cfa3bc0109d2f /src/shader/code/vertex.glsl
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Hacky D2Q9 BGK LBM on GPU using GLSL compute shaders
Improvised on top of computicles's scaffolding. Works in a world where _works_ is defined as "displays stuff on screen that invokes thoughts of fluid movement".
Diffstat (limited to 'src/shader/code/vertex.glsl')
-rw-r--r--src/shader/code/vertex.glsl8
1 files changed, 8 insertions, 0 deletions
diff --git a/src/shader/code/vertex.glsl b/src/shader/code/vertex.glsl
new file mode 100644
index 0000000..4c307d8
--- /dev/null
+++ b/src/shader/code/vertex.glsl
@@ -0,0 +1,8 @@
+static const std::string VERTEX_SHADER_CODE = R"(
+uniform mat4 MVP;
+
+void main() {
+ gl_Position = MVP * vec4(gl_Vertex.xy, 0.0, 1.0);
+ gl_FrontColor = vec4(1., 0., 0., 0.);
+}
+)";