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author | Adrian Kummerlaender | 2018-12-15 23:09:32 +0100 |
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committer | Adrian Kummerlaender | 2018-12-15 23:09:32 +0100 |
commit | 44f5ac32a68a617f93704d44c4339f7db13b323e (patch) | |
tree | 6c191524aca1c7dbf3329026a59cfa3bc0109d2f /src/shader/util.h | |
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Hacky D2Q9 BGK LBM on GPU using GLSL compute shaders
Improvised on top of computicles's scaffolding.
Works in a world where _works_ is defined as "displays stuff on screen that invokes thoughts of fluid movement".
Diffstat (limited to 'src/shader/util.h')
-rw-r--r-- | src/shader/util.h | 13 |
1 files changed, 13 insertions, 0 deletions
diff --git a/src/shader/util.h b/src/shader/util.h new file mode 100644 index 0000000..31224e9 --- /dev/null +++ b/src/shader/util.h @@ -0,0 +1,13 @@ +#pragma once + +#include <string> + +#include <GL/glew.h> + +namespace util { + +GLint getUniform(GLuint program, const std::string& name); + +GLint compileShader(const std::string& source, GLenum type); + +} |