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authorAdrian Kummerlaender2018-12-15 23:09:32 +0100
committerAdrian Kummerlaender2018-12-15 23:09:32 +0100
commit44f5ac32a68a617f93704d44c4339f7db13b323e (patch)
tree6c191524aca1c7dbf3329026a59cfa3bc0109d2f /src/shader/util.h
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Hacky D2Q9 BGK LBM on GPU using GLSL compute shaders
Improvised on top of computicles's scaffolding. Works in a world where _works_ is defined as "displays stuff on screen that invokes thoughts of fluid movement".
Diffstat (limited to 'src/shader/util.h')
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1 files changed, 13 insertions, 0 deletions
diff --git a/src/shader/util.h b/src/shader/util.h
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+++ b/src/shader/util.h
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+#pragma once
+
+#include <string>
+
+#include <GL/glew.h>
+
+namespace util {
+
+GLint getUniform(GLuint program, const std::string& name);
+
+GLint compileShader(const std::string& source, GLenum type);
+
+}