aboutsummaryrefslogtreecommitdiff
path: root/src/shader/code/collide.glsl
diff options
context:
space:
mode:
Diffstat (limited to 'src/shader/code/collide.glsl')
-rw-r--r--src/shader/code/collide.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/shader/code/collide.glsl b/src/shader/code/collide.glsl
index d32bf78..0f9b2bd 100644
--- a/src/shader/code/collide.glsl
+++ b/src/shader/code/collide.glsl
@@ -133,7 +133,7 @@ float equilibrium(float d, vec2 v, int i, int j) {
/// Material number meaning (geometry is only changed by the interaction shader)
bool isBulkFluidCell(int material) {
- return material == 1 || material == 4 || material == 5 || material == 6;
+ return material == 1 || material == 5 || material == 6;
}
bool isBounceBackCell(int material) {