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-rw-r--r--src/shader/code/stream.glsl22
1 files changed, 18 insertions, 4 deletions
diff --git a/src/shader/code/stream.glsl b/src/shader/code/stream.glsl
index 7dd5ba8..147b49b 100644
--- a/src/shader/code/stream.glsl
+++ b/src/shader/code/stream.glsl
@@ -2,29 +2,43 @@ static const std::string STREAM_SHADER_CODE = R"(
#version 430
layout (local_size_x = 1, local_size_y = 1) in;
+
layout (std430, binding=1) buffer bufferCollide{ float collideCells[]; };
layout (std430, binding=2) buffer bufferStream{ float streamCells[]; };
+uniform uint nX;
+uniform uint nY;
+
+const uint q = 9;
+
float get(uint x, uint y, int i, int j) {
- return collideCells[9*128*y + 9*x + (i+1)*3 + j+1];
+ return collideCells[q*nX*y + q*x + (i+1)*3 + j+1];
}
void set(uint x, uint y, int i, int j, float v) {
- streamCells[9*128*y + 9*x + (i+1)*3 + j+1] = v;
+ streamCells[q*nX*y + q*x + (i+1)*3 + j+1] = v;
}
void main() {
const uint x = gl_GlobalInvocationID.x;
const uint y = gl_GlobalInvocationID.y;
- if ( x != 0 && x != 128-1 && y != 0 && y != 128-1 ) {
+ if ( x != 0 && x != nX-1 && y != 0 && y != nY-1 ) {
for ( int i = -1; i <= 1; ++i ) {
for ( int j = -1; j <= 1; ++j ) {
set(x+i,y+j,i,j, get(x,y,i,j));
}
}
} else {
-
+ for ( int i = -1; i <= 1; ++i ) {
+ for ( int j = -1; j <= 1; ++j ) {
+ if ( (x > 0 || i >= 0) && x+i <= nX-1 && (y > 0 || j >= 0) && y+j <= nY-1 ) {
+ set(x+i,y+j,i,j, get(x,y,i,j));
+ } else {
+ set(x,y,i*(-1),j*(-1), get(x,y,i,j));
+ }
+ }
+ }
}
}
)";