From 44f5ac32a68a617f93704d44c4339f7db13b323e Mon Sep 17 00:00:00 2001 From: Adrian Kummerlaender Date: Sat, 15 Dec 2018 23:09:32 +0100 Subject: Hacky D2Q9 BGK LBM on GPU using GLSL compute shaders Improvised on top of computicles's scaffolding. Works in a world where _works_ is defined as "displays stuff on screen that invokes thoughts of fluid movement". --- src/buffer/vertex/fluid_cell_buffer.h | 21 +++++++++++++++++++++ 1 file changed, 21 insertions(+) create mode 100644 src/buffer/vertex/fluid_cell_buffer.h (limited to 'src/buffer/vertex/fluid_cell_buffer.h') diff --git a/src/buffer/vertex/fluid_cell_buffer.h b/src/buffer/vertex/fluid_cell_buffer.h new file mode 100644 index 0000000..b2b880a --- /dev/null +++ b/src/buffer/vertex/fluid_cell_buffer.h @@ -0,0 +1,21 @@ +#pragma once + +#include + +#include + +class FluidCellBuffer { +private: + std::vector _data; + + GLuint _array; + GLuint _buffer; + +public: + FluidCellBuffer(); + ~FluidCellBuffer(); + + GLuint getBuffer() const; + + void draw() const; +}; -- cgit v1.2.3