From 44f5ac32a68a617f93704d44c4339f7db13b323e Mon Sep 17 00:00:00 2001 From: Adrian Kummerlaender Date: Sat, 15 Dec 2018 23:09:32 +0100 Subject: Hacky D2Q9 BGK LBM on GPU using GLSL compute shaders Improvised on top of computicles's scaffolding. Works in a world where _works_ is defined as "displays stuff on screen that invokes thoughts of fluid movement". --- src/glfw/window.h | 58 +++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 58 insertions(+) create mode 100644 src/glfw/window.h (limited to 'src/glfw/window.h') diff --git a/src/glfw/window.h b/src/glfw/window.h new file mode 100644 index 0000000..92a1b56 --- /dev/null +++ b/src/glfw/window.h @@ -0,0 +1,58 @@ +#pragma once + +#include + +#include +#include + +#include "key_watcher.h" + +class Window { +private: + bool _good = false; + int _width = 800; + int _height = 600; + + GLFWwindow* const _handle; + +public: + Window(const std::string& title); + ~Window(); + + bool isGood() const; + + int getWidth() const; + int getHeight() const; + + KeyWatcher getKeyWatcher(int key); + + template + void init(F f); + + template + void render(F loop); +}; + +template +void Window::init(F f) { + glfwMakeContextCurrent(_handle); + f(); + glfwMakeContextCurrent(nullptr); +} + +template +void Window::render(F loop) { + glfwMakeContextCurrent(_handle); + + while ( glfwGetKey(_handle, GLFW_KEY_ESCAPE) != GLFW_PRESS && + glfwWindowShouldClose(_handle) == 0 ) { + glfwGetWindowSize(_handle, &_width, &_height); + + loop(); + + glfwSwapBuffers(_handle); + glfwPollEvents(); + } + + glfwMakeContextCurrent(nullptr); +} -- cgit v1.2.3