From fed710754296111a51b1b99b40a3c5e5dc873895 Mon Sep 17 00:00:00 2001 From: Adrian Kummerlaender Date: Tue, 18 Dec 2018 17:04:18 +0100 Subject: Purify collide shader i.e. move fluid vertex placement to appropriate vertex shader. Do not amplify or shift fluid moments in any way prior to passing it to the display pipeline. --- src/main.cc | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src/main.cc') diff --git a/src/main.cc b/src/main.cc index a3a1701..51bc650 100644 --- a/src/main.cc +++ b/src/main.cc @@ -136,6 +136,8 @@ int renderWindow() { auto guard = scene_shader->use(); scene_shader->setUniform("MVP", MVP); + scene_shader->setUniform("nX", nX); + scene_shader->setUniform("nY", nY); glClear(GL_COLOR_BUFFER_BIT); fluid->draw(); -- cgit v1.2.3