From 1870b510acb351b5956402a21572835aa0d2dee0 Mon Sep 17 00:00:00 2001 From: Adrian Kummerlaender Date: Wed, 20 Feb 2019 23:58:15 +0100 Subject: Tidy up streaming and bounce back boundary handling Introduce a inactive receive-only outer boundary to simplify streaming. Extract and generalize bounce back handling. Further work will require tracking cell _material_ to enable both easier definition and dynamic updating of the geometry. --- src/shader/code/collide.glsl | 18 ++++++++++++++++++ 1 file changed, 18 insertions(+) (limited to 'src/shader/code/collide.glsl') diff --git a/src/shader/code/collide.glsl b/src/shader/code/collide.glsl index 23e98f9..cb950cb 100644 --- a/src/shader/code/collide.glsl +++ b/src/shader/code/collide.glsl @@ -110,6 +110,16 @@ float getExternalPressureInflux(uint x, uint y) { } } +/// Domain description + +bool isEndOfWorld(uint x, uint y) { + return x == 0 || x == nX-1 || y == 0 || y == nY-1; +} + +bool isOuterWall(uint x, uint y) { + return x == 1 || x == nX-2 || y == 1 || y == nY-2; +} + /// Actual collide kernel void main() { @@ -120,6 +130,14 @@ void main() { return; } + if ( isEndOfWorld(x,y) ) { + return; + } + + if ( isOuterWall(x,y) ) { + return; + } + const float d = max(getExternalPressureInflux(x,y), density(x,y)); const vec2 v = velocity(x,y,d); -- cgit v1.2.3