From 34566b28a82869cbf004d91c6d658ba71d40ed97 Mon Sep 17 00:00:00 2001 From: Adrian Kummerlaender Date: Thu, 18 Apr 2019 22:15:39 +0200 Subject: Bind key to reset lattice buffers i.e. restarting the simulation without clearing the geometry --- src/shader/code/collide.glsl | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) (limited to 'src/shader/code/collide.glsl') diff --git a/src/shader/code/collide.glsl b/src/shader/code/collide.glsl index d877634..e2c3212 100644 --- a/src/shader/code/collide.glsl +++ b/src/shader/code/collide.glsl @@ -13,13 +13,6 @@ uniform uint iT; uniform bool show_fluid_quality; -/// Fluid characteristics - -const float physCharLength = 1.0; -const float physCharVelocity = 1.0; -const float physViscosity = 0.01; -const float latticeCharVelocity = 0.01; - /// LBM constants const uint q = 9; @@ -30,6 +23,13 @@ const float weight[q] = float[]( ); const float invCs2 = 1./3.; +/// Fluid characteristics + +const float physCharLength = 1.0; +const float physCharVelocity = 1.0; +const float physViscosity = 0.01; +const float latticeCharVelocity = 0.1; + /// Unit conversion const float resolution = max(nX,nY); -- cgit v1.2.3