From 35e2c7a949dedf3221887ffdc14dddb4c5e84f4c Mon Sep 17 00:00:00 2001 From: Adrian Kummerlaender Date: Mon, 29 Apr 2019 19:42:29 +0200 Subject: Approximate curl only if all bases are fluid --- src/shader/code/collide.glsl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/shader/code/collide.glsl') diff --git a/src/shader/code/collide.glsl b/src/shader/code/collide.glsl index d32bf78..0f9b2bd 100644 --- a/src/shader/code/collide.glsl +++ b/src/shader/code/collide.glsl @@ -133,7 +133,7 @@ float equilibrium(float d, vec2 v, int i, int j) { /// Material number meaning (geometry is only changed by the interaction shader) bool isBulkFluidCell(int material) { - return material == 1 || material == 4 || material == 5 || material == 6; + return material == 1 || material == 5 || material == 6; } bool isBounceBackCell(int material) { -- cgit v1.2.3