From 823a9dade6e36760a827aae6ac841b8c582a7935 Mon Sep 17 00:00:00 2001 From: Adrian Kummerlaender Date: Mon, 18 Feb 2019 09:00:39 +0100 Subject: Use same population indexing in collide and stream Increases consistency and should help to avoid confusion --- src/shader/code/collide.glsl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/shader/code/collide.glsl') diff --git a/src/shader/code/collide.glsl b/src/shader/code/collide.glsl index 3510c4e..23e98f9 100644 --- a/src/shader/code/collide.glsl +++ b/src/shader/code/collide.glsl @@ -44,7 +44,7 @@ float norm(vec2 v) { /// Array indexing uint indexOfDirection(int i, int j) { - return 3*(j+1) + (i+1); + return 3*(i+1) + (j+1); } uint indexOfLatticeCell(uint x, uint y) { -- cgit v1.2.3