From d58c4cbeb95e25ea08994e4d39f657d078a33782 Mon Sep 17 00:00:00 2001 From: Adrian Kummerlaender Date: Tue, 18 Dec 2018 20:04:51 +0100 Subject: Use pressure as velocity norm display amplifier --- src/shader/code/collide.glsl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/shader/code/collide.glsl') diff --git a/src/shader/code/collide.glsl b/src/shader/code/collide.glsl index cbddfa9..78d3936 100644 --- a/src/shader/code/collide.glsl +++ b/src/shader/code/collide.glsl @@ -68,7 +68,7 @@ void setFluid(uint x, uint y, vec2 v, float d) { const uint idx = indexOfFluidVertex(x, y); fluidCells[idx + 0] = v.x; fluidCells[idx + 1] = v.y; - fluidCells[idx + 2] = norm(v); + fluidCells[idx + 2] = d; } /// Moments -- cgit v1.2.3