From ede5386d53a453cb56c9b1c80de0a80322ddc6f1 Mon Sep 17 00:00:00 2001 From: Adrian Kummerlaender Date: Mon, 17 Dec 2018 19:09:25 +0100 Subject: Try out velocity norm color mapping --- src/shader/code/geometry.glsl | 10 ++++------ 1 file changed, 4 insertions(+), 6 deletions(-) (limited to 'src/shader/code/geometry.glsl') diff --git a/src/shader/code/geometry.glsl b/src/shader/code/geometry.glsl index 6ecfc99..e74d52f 100644 --- a/src/shader/code/geometry.glsl +++ b/src/shader/code/geometry.glsl @@ -17,7 +17,7 @@ vec4 project(vec4 v) { } void emitSquareAt(vec4 position) { - const float size = 0.2; + const float size = 0.5; gl_Position = project(position + vec4(-size, -size, 0.0, 0.0)); EmitVertex(); @@ -30,10 +30,8 @@ void emitSquareAt(vec4 position) { } void main() { - if ( gl_in[0].gl_Position.xyz != vec3(0.,0.,0.) ) { - color = gs_in[0].color; - emitSquareAt(gl_in[0].gl_Position); - EndPrimitive(); - } + color = gs_in[0].color; + emitSquareAt(gl_in[0].gl_Position); + EndPrimitive(); } )"; -- cgit v1.2.3