From 44f5ac32a68a617f93704d44c4339f7db13b323e Mon Sep 17 00:00:00 2001 From: Adrian Kummerlaender Date: Sat, 15 Dec 2018 23:09:32 +0100 Subject: Hacky D2Q9 BGK LBM on GPU using GLSL compute shaders Improvised on top of computicles's scaffolding. Works in a world where _works_ is defined as "displays stuff on screen that invokes thoughts of fluid movement". --- src/shader/code/vertex.glsl | 8 ++++++++ 1 file changed, 8 insertions(+) create mode 100644 src/shader/code/vertex.glsl (limited to 'src/shader/code/vertex.glsl') diff --git a/src/shader/code/vertex.glsl b/src/shader/code/vertex.glsl new file mode 100644 index 0000000..4c307d8 --- /dev/null +++ b/src/shader/code/vertex.glsl @@ -0,0 +1,8 @@ +static const std::string VERTEX_SHADER_CODE = R"( +uniform mat4 MVP; + +void main() { + gl_Position = MVP * vec4(gl_Vertex.xy, 0.0, 1.0); + gl_FrontColor = vec4(1., 0., 0., 0.); +} +)"; -- cgit v1.2.3