From dc69fab1565659241eb6f2f3576076872e86c45e Mon Sep 17 00:00:00 2001 From: Adrian Kummerlaender Date: Sun, 16 Dec 2018 23:46:32 +0100 Subject: Filter weird origin vertex The same thing occurs in computicle. I suspect some initialization / compute shader invokation problem. On the other hand: Why would that happen for the origin vertex and not e.g. the first or last vertex in memory? To be investigated further. --- src/shader/code/vertex.glsl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/shader/code/vertex.glsl') diff --git a/src/shader/code/vertex.glsl b/src/shader/code/vertex.glsl index 0727708..453b6fa 100644 --- a/src/shader/code/vertex.glsl +++ b/src/shader/code/vertex.glsl @@ -4,7 +4,7 @@ static const std::string VERTEX_SHADER_CODE = R"( layout (location=0) in vec3 VertexPosition; out VS_OUT { - vec3 color; + vec3 color; } vs_out; void main() { -- cgit v1.2.3