From 44f5ac32a68a617f93704d44c4339f7db13b323e Mon Sep 17 00:00:00 2001 From: Adrian Kummerlaender Date: Sat, 15 Dec 2018 23:09:32 +0100 Subject: Hacky D2Q9 BGK LBM on GPU using GLSL compute shaders Improvised on top of computicles's scaffolding. Works in a world where _works_ is defined as "displays stuff on screen that invokes thoughts of fluid movement". --- src/shader/util.h | 13 +++++++++++++ 1 file changed, 13 insertions(+) create mode 100644 src/shader/util.h (limited to 'src/shader/util.h') diff --git a/src/shader/util.h b/src/shader/util.h new file mode 100644 index 0000000..31224e9 --- /dev/null +++ b/src/shader/util.h @@ -0,0 +1,13 @@ +#pragma once + +#include + +#include + +namespace util { + +GLint getUniform(GLuint program, const std::string& name); + +GLint compileShader(const std::string& source, GLenum type); + +} -- cgit v1.2.3