From 6f6073be5de8c8598c4af7f38c90c3f83b5bf1bf Mon Sep 17 00:00:00 2001 From: Adrian Kummerlaender Date: Tue, 18 Dec 2018 21:08:20 +0100 Subject: Hacky mouse-based fluid interaction --- src/shader/wrap/compute_shader.cc | 12 +++++++++--- 1 file changed, 9 insertions(+), 3 deletions(-) (limited to 'src/shader/wrap/compute_shader.cc') diff --git a/src/shader/wrap/compute_shader.cc b/src/shader/wrap/compute_shader.cc index 54f50f8..134db2d 100644 --- a/src/shader/wrap/compute_shader.cc +++ b/src/shader/wrap/compute_shader.cc @@ -34,18 +34,24 @@ bool ComputeShader::isGood() const { return _good; } -GLuint ComputeShader::setUniform(const std::string& name, float x, float y) const { +GLuint ComputeShader::setUniform(const std::string& name, int value) const { GLuint id = util::getUniform(_id, name); - glUniform2f(id, x, y); + glUniform1i(id, value); return id; } -GLuint ComputeShader::setUniform(const std::string& name, unsigned int value) const { +GLuint ComputeShader::setUniform(const std::string& name, GLuint value) const { GLuint id = util::getUniform(_id, name); glUniform1ui(id, value); return id; } +GLuint ComputeShader::setUniform(const std::string& name, float x, float y) const { + GLuint id = util::getUniform(_id, name); + glUniform2f(id, x, y); + return id; +} + void ComputeShader::workOn(const std::vector& buffers) const { glBindBuffersBase(GL_SHADER_STORAGE_BUFFER, 1, buffers.size(), buffers.data()); } -- cgit v1.2.3