#include "fluid_cell_buffer.h" #include FluidCellBuffer::FluidCellBuffer(GLuint nX, GLuint nY, std::function&& geometry): _nX(nX), _nY(nY) { glGenVertexArrays(1, &_array); glGenBuffers(1, &_buffer); glBindVertexArray(_array); glBindBuffer(GL_ARRAY_BUFFER, _buffer); std::vector data(3*nX*nY, GLfloat{}); for ( int x = 0; x < nX; ++x ) { for ( int y = 0; y < nY; ++y ) { data[3*nX*y + 3*x + 2] = geometry(x,y); } } glBufferData( GL_ARRAY_BUFFER, data.size() * sizeof(GLfloat), data.data(), GL_DYNAMIC_DRAW ); glEnableVertexAttribArray(0); glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, nullptr); } FluidCellBuffer::~FluidCellBuffer() { glDeleteBuffers(1, &_buffer); glDeleteVertexArrays(1, &_array); } GLuint FluidCellBuffer::getBuffer() const { return _buffer; } void FluidCellBuffer::draw() const { glBindVertexArray(_array); glDrawArrays(GL_POINTS, 0, _nX*_nY); }