#include "fluid_cell_buffer.h" FluidCellBuffer::FluidCellBuffer(GLuint nX, GLuint nY): _data(3*nX*nY, GLfloat{}) { glGenVertexArrays(1, &_array); glGenBuffers(1, &_buffer); glBindVertexArray(_array); glBindBuffer(GL_ARRAY_BUFFER, _buffer); glBufferData( GL_ARRAY_BUFFER, _data.size() * sizeof(GLfloat), _data.data(), GL_DYNAMIC_DRAW ); glEnableVertexAttribArray(0); glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, nullptr); } FluidCellBuffer::~FluidCellBuffer() { glDeleteBuffers(1, &_buffer); glDeleteVertexArrays(1, &_array); } GLuint FluidCellBuffer::getBuffer() const { return _buffer; } void FluidCellBuffer::draw() const { glBindVertexArray(_array); glDrawArrays(GL_POINTS, 0, _data.size()); }