#include "window.h" bool Window::updateSize() { const int old_width = _width; const int old_height = _height; glfwGetWindowSize(_handle, &_width, &_height); return old_width != _width || old_height != _height; } Window::Window(const std::string& title): _handle(glfwCreateWindow(_width, _height, title.c_str(), NULL, NULL)) { if ( _handle != nullptr ) { glfwMakeContextCurrent(_handle); if ( glewInit() == GLEW_OK ) { _good = true; } glfwMakeContextCurrent(nullptr); } } Window::~Window() { glfwDestroyWindow(_handle); } bool Window::isGood() const { return _good; } int Window::getWidth() const { return _width; } int Window::getHeight() const { return _height; } std::tuple Window::getMouse() const { int state = 0; if ( glfwGetMouseButton(_handle, GLFW_MOUSE_BUTTON_LEFT) == GLFW_PRESS ) { state = 1; } else if ( glfwGetMouseButton(_handle, GLFW_MOUSE_BUTTON_RIGHT) == GLFW_PRESS ) { state = 2; } double x, y; glfwGetCursorPos(_handle, &x, &y); return std::make_tuple( state, x - int(getWidth()/2), int(getHeight()/2 - y) ); } KeyWatcher Window::getKeyWatcher(int key) const { return KeyWatcher(_handle, key); }