static const std::string STREAM_SHADER_CODE = R"( #version 430 layout (local_size_x = 1, local_size_y = 1) in; layout (std430, binding=1) buffer bufferCollide{ float collideCells[]; }; layout (std430, binding=2) buffer bufferStream{ float streamCells[]; }; float get(uint x, uint y, int i, int j) { return collideCells[9*128*y + 9*x + (i+1)*3 + j+1]; } void set(uint x, uint y, int i, int j, float v) { streamCells[9*128*y + 9*x + (i+1)*3 + j+1] = v; } void main() { const uint x = gl_GlobalInvocationID.x; const uint y = gl_GlobalInvocationID.y; if ( x != 0 && x != 128-1 && y != 0 && y != 128-1 ) { for ( int i = -1; i <= 1; ++i ) { for ( int j = -1; j <= 1; ++j ) { set(x+i,y+j,i,j, get(x,y,i,j)); } } } else { } } )";