static const std::string VERTEX_SHADER_CODE = R"( #version 430 layout (location=0) in vec3 VertexPosition; out VS_OUT { vec3 color; } vs_out; void main() { gl_Position = vec4(VertexPosition.xy, 0., 1.); vs_out.color = vec3(VertexPosition.z, 0., 0.); } )";