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-rw-r--r--src/shader/wrap/graphic_shader.h51
1 files changed, 15 insertions, 36 deletions
diff --git a/src/shader/wrap/graphic_shader.h b/src/shader/wrap/graphic_shader.h
index 03249d5..82f7e7a 100644
--- a/src/shader/wrap/graphic_shader.h
+++ b/src/shader/wrap/graphic_shader.h
@@ -1,5 +1,11 @@
#pragma once
+#include <vector>
+#include <string>
+
+#include <GL/glew.h>
+#include <glm/glm.hpp>
+
#include "shader/util.h"
class GraphicShader {
@@ -10,43 +16,16 @@ public:
struct Guard {
const GLuint _id;
- Guard(GLuint id): _id(id) {
- glUseProgram(_id);
- }
- ~Guard() {
- glUseProgram(0);
- }
+ Guard(GLuint id);
+ ~Guard();
};
- Guard use() const {
- return Guard(_id);
- }
+ Guard use() const;
- GraphicShader(const std::string& vertex, const std::string fragment):
- _id(glCreateProgram()) {
- glAttachShader(_id, util::compileShader(vertex, GL_VERTEX_SHADER));
- glAttachShader(_id, util::compileShader(fragment, GL_FRAGMENT_SHADER));
- glLinkProgram(_id);
- };
- ~GraphicShader() {
- glDeleteProgram(_id);
- }
-
- GLuint setUniform(const std::string& name, int value) const {
- GLuint id = util::getUniform(_id, name);
- glUniform1i(id, value);
- return id;
- }
-
- GLuint setUniform(const std::string& name, const std::vector<GLuint>& v) const {
- GLuint id = util::getUniform(_id, name);
- glUniform1iv(id, v.size(), reinterpret_cast<const GLint*>(v.data()));
- return id;
- }
-
- GLuint setUniform(const std::string& name, glm::mat4& M) const {
- GLuint id = util::getUniform(_id, name);
- glUniformMatrix4fv(id, 1, GL_FALSE, &M[0][0]);
- return id;
- }
+ GraphicShader(const std::string& vertex, const std::string fragment);
+ ~GraphicShader();
+
+ GLuint setUniform(const std::string& name, int value) const;
+ GLuint setUniform(const std::string& name, const std::vector<GLuint>& v) const;
+ GLuint setUniform(const std::string& name, glm::mat4& M) const;
};