From f728e4c8d202de241673a13ce61570b6acb4bba7 Mon Sep 17 00:00:00 2001 From: Adrian Kummerlaender Date: Fri, 25 May 2018 23:47:27 +0200 Subject: Restructure source directory --- src/graphic_shader.h | 52 ---------------------------------------------------- 1 file changed, 52 deletions(-) delete mode 100644 src/graphic_shader.h (limited to 'src/graphic_shader.h') diff --git a/src/graphic_shader.h b/src/graphic_shader.h deleted file mode 100644 index c67dc01..0000000 --- a/src/graphic_shader.h +++ /dev/null @@ -1,52 +0,0 @@ -#pragma once - -#include "util.h" - -class GraphicShader { -private: - const GLuint _id; - -public: - struct Guard { - const GLuint _id; - - Guard(GLuint id): _id(id) { - glUseProgram(_id); - } - ~Guard() { - glUseProgram(0); - } - }; - - Guard use() const { - return Guard(_id); - } - - GraphicShader(const std::string& vertex, const std::string fragment): - _id(glCreateProgram()) { - glAttachShader(_id, util::compileShader(vertex, GL_VERTEX_SHADER)); - glAttachShader(_id, util::compileShader(fragment, GL_FRAGMENT_SHADER)); - glLinkProgram(_id); - }; - ~GraphicShader() { - glDeleteProgram(_id); - } - - GLuint setUniform(const std::string& name, int value) const { - GLuint id = util::getUniform(_id, name); - glUniform1i(id, value); - return id; - } - - GLuint setUniform(const std::string& name, const std::vector& v) const { - GLuint id = util::getUniform(_id, name); - glUniform1iv(id, v.size(), reinterpret_cast(v.data())); - return id; - } - - GLuint setUniform(const std::string& name, glm::mat4& M) const { - GLuint id = util::getUniform(_id, name); - glUniformMatrix4fv(id, 1, GL_FALSE, &M[0][0]); - return id; - } -}; -- cgit v1.2.3