From 34052b51e00c939a35294d7085cadb5111484dd3 Mon Sep 17 00:00:00 2001 From: Adrian Kummerlaender Date: Sat, 26 May 2018 13:20:47 +0200 Subject: Separate headers into compilation units --- src/shader/util.cc | 47 +++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 47 insertions(+) create mode 100644 src/shader/util.cc (limited to 'src/shader/util.cc') diff --git a/src/shader/util.cc b/src/shader/util.cc new file mode 100644 index 0000000..07a1128 --- /dev/null +++ b/src/shader/util.cc @@ -0,0 +1,47 @@ +#include "util.h" + +#include +#include + +namespace util { + +GLint getUniform(GLuint program, const std::string& name) { + const GLint uniform = glGetUniformLocation(program, name.c_str()); + if ( uniform == -1 ) { + std::cerr << "Could not bind uniform " << name << std::endl; + } + return uniform; +} + +GLint compileShader(const std::string& source, GLenum type) { + GLint shader = glCreateShader(type); + + if ( !shader ) { + std::cerr << "Cannot create a shader of type " << type << std::endl; + exit(-1); + } + + const char* source_data = source.c_str(); + const int source_length = source.size(); + + glShaderSource(shader, 1, &source_data, &source_length); + glCompileShader(shader); + + GLint compiled; + glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); + if ( !compiled ) { + std::cerr << "Cannot compile shader" << std::endl; + GLint maxLength = 0; + glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &maxLength); + std::vector errorLog(maxLength); + glGetShaderInfoLog(shader, maxLength, &maxLength, &errorLog[0]); + for( auto c : errorLog ) { + std::cerr << c; + } + std::cerr << std::endl; + } + + return shader; +} + +} -- cgit v1.2.3