From 84bcd409a3743e933d039a9b3e073030fd2630df Mon Sep 17 00:00:00 2001 From: Adrian Kummerlaender Date: Wed, 23 May 2018 19:06:47 +0200 Subject: Implement particle trails using overlaying textures --- src/shader/vertex.glsl | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src/shader/vertex.glsl') diff --git a/src/shader/vertex.glsl b/src/shader/vertex.glsl index 8ab6ccb..2d4009a 100644 --- a/src/shader/vertex.glsl +++ b/src/shader/vertex.glsl @@ -3,6 +3,7 @@ uniform mat4 MVP; void main() { gl_Position = MVP * vec4(gl_Vertex.xy, 0.0, 1.0); - gl_FrontColor = vec4(max(1. - gl_Vertex.z/5., 0.1), 0., 0., 0.); + //gl_FrontColor = vec4(max(1. - gl_Vertex.z/5., 0.1), 0., 0., 0.); + gl_FrontColor = vec4(1., 0., 0., 0.); } )"; -- cgit v1.2.3