From 34052b51e00c939a35294d7085cadb5111484dd3 Mon Sep 17 00:00:00 2001 From: Adrian Kummerlaender Date: Sat, 26 May 2018 13:20:47 +0200 Subject: Separate headers into compilation units --- src/shader/wrap/compute_shader.cc | 40 +++++++++++++++++++++++++++++++++++++++ 1 file changed, 40 insertions(+) create mode 100644 src/shader/wrap/compute_shader.cc (limited to 'src/shader/wrap/compute_shader.cc') diff --git a/src/shader/wrap/compute_shader.cc b/src/shader/wrap/compute_shader.cc new file mode 100644 index 0000000..97ce52a --- /dev/null +++ b/src/shader/wrap/compute_shader.cc @@ -0,0 +1,40 @@ +#include "compute_shader.h" + +#include "shader/util.h" + +ComputeShader::Guard::Guard(GLuint id): + _id(id) { + glUseProgram(_id); +} + +ComputeShader::Guard::~Guard() { + glUseProgram(0); +} + +ComputeShader::Guard ComputeShader::use() const { + return Guard(_id); +} + +ComputeShader::ComputeShader(const std::string& src): + _id(glCreateProgram()) { + glAttachShader(_id, util::compileShader(src, GL_COMPUTE_SHADER)); + glLinkProgram(_id); +} + +ComputeShader::~ComputeShader() { + glDeleteProgram(_id); +} + +GLuint ComputeShader::setUniform(const std::string& name, float x, float y) const { + GLuint id = util::getUniform(_id, name); + glUniform2f(id, x, y); + return id; +} + +void ComputeShader::workOn(GLuint buffer) const { + glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 1, buffer); +} + +void ComputeShader::dispatch(std::size_t dimX) const { + glDispatchCompute(dimX, 1, 1); +} -- cgit v1.2.3