From ffa662ec5acdaae36f0ffeaf0cee78a4200d897b Mon Sep 17 00:00:00 2001 From: Adrian Kummerlaender Date: Mon, 21 May 2018 13:04:41 +0200 Subject: Introduce basic shader, texture buffer abstraction --- src/util.h | 44 ++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 44 insertions(+) create mode 100644 src/util.h (limited to 'src/util.h') diff --git a/src/util.h b/src/util.h new file mode 100644 index 0000000..ce8d012 --- /dev/null +++ b/src/util.h @@ -0,0 +1,44 @@ +#pragma once + +namespace util { + +GLint getUniform(GLuint program, const std::string& name) { + const GLint uniform = glGetUniformLocation(program, name.c_str()); + if ( uniform == -1 ) { + std::cerr << "Could not bind uniform " << name << std::endl; + } + return uniform; +} + +GLint compileShader(const std::string& source, GLenum type) { + GLint shader = glCreateShader(type); + + if ( !shader ) { + std::cerr << "Cannot create a shader of type " << type << std::endl; + exit(-1); + } + + const char* source_data = source.c_str(); + const int source_length = source.size(); + + glShaderSource(shader, 1, &source_data, &source_length); + glCompileShader(shader); + + GLint compiled; + glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); + if ( !compiled ) { + std::cerr << "Cannot compile shader" << std::endl; + GLint maxLength = 0; + glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &maxLength); + std::vector errorLog(maxLength); + glGetShaderInfoLog(shader, maxLength, &maxLength, &errorLog[0]); + for( auto c : errorLog ) { + std::cerr << c; + } + std::cerr << std::endl; + } + + return shader; +} + +} -- cgit v1.2.3