#include "window.h" Window::Window(const std::string& title): _handle(glfwCreateWindow(_width, _height, title.c_str(), NULL, NULL)) { if ( _handle != nullptr ) { glfwMakeContextCurrent(_handle); if ( glewInit() == GLEW_OK ) { _good = true; } glfwMakeContextCurrent(nullptr); } } bool Window::isGood() const { return _good; } int Window::getWidth() const { return _width; } int Window::getHeight() const { return _height; }