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path: root/src/buffer/vertex/particle_vertex_buffer.h
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#pragma once

#include <vector>

#include <GL/glew.h>

class ParticleVertexBuffer {
private:
	std::vector<GLfloat> _data;

	GLuint _array;
	GLuint _buffer;

public:
	ParticleVertexBuffer(std::vector<GLfloat>&& data);
	~ParticleVertexBuffer();

	GLuint getBuffer() const;

	void draw() const;
};