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#pragma once
#include <GL/glew.h>
#include <GLFW/glfw3.h>
class Window {
private:
bool _good = false;
int _width = 800;
int _height = 600;
GLFWwindow* const _handle;
public:
Window(const std::string& title):
_handle(glfwCreateWindow(_width, _height, title.c_str(), NULL, NULL)) {
if ( _handle != nullptr ) {
glfwMakeContextCurrent(_handle);
if ( glewInit() == GLEW_OK ) {
_good = true;
}
glfwMakeContextCurrent(nullptr);
}
}
bool isGood() const {
return _good;
}
int getWidth() const {
return _width;
}
int getHeight() const {
return _height;
}
template <class F>
void init(F f) {
glfwMakeContextCurrent(_handle);
f();
glfwMakeContextCurrent(nullptr);
}
template <class F>
void render(F loop) {
glfwMakeContextCurrent(_handle);
while ( glfwGetKey(_handle, GLFW_KEY_ESCAPE ) != GLFW_PRESS &&
glfwWindowShouldClose(_handle) == 0 ) {
glfwGetWindowSize(_handle, &_width, &_height);
loop();
glfwSwapBuffers(_handle);
glfwPollEvents();
}
glfwMakeContextCurrent(nullptr);
}
};
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