From 94d3e79a8617f88dc0219cfdeedfa3147833719d Mon Sep 17 00:00:00 2001 From: Adrian Kummerlaender Date: Mon, 24 Jun 2019 14:43:36 +0200 Subject: Initialize at openlb-1-3 --- .../rayleighTaylor3d/rayleighTaylor3d.cpp | 312 +++++++++++++++++++++ 1 file changed, 312 insertions(+) create mode 100644 examples/multiComponent/rayleighTaylor3d/rayleighTaylor3d.cpp (limited to 'examples/multiComponent/rayleighTaylor3d/rayleighTaylor3d.cpp') diff --git a/examples/multiComponent/rayleighTaylor3d/rayleighTaylor3d.cpp b/examples/multiComponent/rayleighTaylor3d/rayleighTaylor3d.cpp new file mode 100644 index 0000000..59a87a1 --- /dev/null +++ b/examples/multiComponent/rayleighTaylor3d/rayleighTaylor3d.cpp @@ -0,0 +1,312 @@ +/* Lattice Boltzmann sample, written in C++, using the OpenLB + * library + * + * Copyright (C) 2008 Orestis Malaspinas, Andrea Parmigiani + * E-mail contact: info@openlb.net + * The most recent release of OpenLB can be downloaded at + * + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public + * License along with this program; if not, write to the Free + * Software Foundation, Inc., 51 Franklin Street, Fifth Floor, + * Boston, MA 02110-1301, USA. + */ + +/* rayleighTaylor3d.cpp: + * Rayleigh-Taylor instability in 3D, generated by a heavy + * fluid penetrating a light one. The multi-component fluid model + * by X. Shan and H. Chen is used. This example shows the usage + * of multicomponent flow and periodic boundaries. + */ + + +#include "olb3D.h" +#include "olb3D.hh" // use only generic version! +#include +#include + +using namespace olb; +using namespace olb::descriptors; +using namespace olb::graphics; +using namespace std; + +typedef double T; +#define DESCRIPTOR ShanChenDynOmegaForcedD3Q19Descriptor + + +// Parameters for the simulation setup +const int nx = 70; +const int ny = 35; +const int nz = 70; +const int maxIter = 4000; + + +// Stores geometry information in form of material numbers +void prepareGeometry( SuperGeometry3D& superGeometry ) { + + OstreamManager clout( std::cout,"prepareGeometry" ); + clout << "Prepare Geometry ..." << std::endl; + + // Sets material number for fluid and boundary + superGeometry.rename( 0,1 ); + + Vector origin1( -2. ); + Vector origin2( -2., ny/2., -2. ); + Vector origin3( -2., ny-1., -2. ); + Vector extend1( nx+3., 2., nz+3. ); + Vector extend2( nx+3., ny/2+2., nz+3. ); + + IndicatorCuboid3D bottom( extend1, origin1 ); + IndicatorCuboid3D upper( extend2, origin2 ); + IndicatorCuboid3D top( extend1, origin3 ); + + superGeometry.rename( 1,2,upper ); + superGeometry.rename( 1,3,bottom ); + superGeometry.rename( 2,4,top ); + + // Removes all not needed boundary voxels outside the surface + //superGeometry.clean(); + // Removes all not needed boundary voxels inside the surface + superGeometry.innerClean(); + superGeometry.checkForErrors(); + + superGeometry.print(); + + clout << "Prepare Geometry ... OK" << std::endl; +} + + +void prepareLattice( SuperLattice3D& sLatticeOne, + SuperLattice3D& sLatticeTwo, + Dynamics& bulkDynamics1, + Dynamics& bulkDynamics2, + Dynamics& bounceBackRho0, + Dynamics& bounceBackRho1, + SuperGeometry3D& superGeometry ) { + + OstreamManager clout( std::cout,"prepareLattice" ); + clout << "Prepare Lattice ..." << std::endl; + + // The setup is: periodicity along horizontal direction, bounce-back on top + // and bottom. The upper half is initially filled with fluid 1 + random noise, + // and the lower half with fluid 2. Only fluid 1 experiences a forces, + // directed downwards. + + // define lattice Dynamics + sLatticeOne.defineDynamics( superGeometry, 0, &instances::getNoDynamics() ); + sLatticeTwo.defineDynamics( superGeometry, 0, &instances::getNoDynamics() ); + + sLatticeOne.defineDynamics( superGeometry, 1, &bulkDynamics1 ); + sLatticeOne.defineDynamics( superGeometry, 2, &bulkDynamics1 ); + sLatticeOne.defineDynamics( superGeometry, 3, &bulkDynamics1 ); + sLatticeOne.defineDynamics( superGeometry, 4, &bulkDynamics1 ); + sLatticeTwo.defineDynamics( superGeometry, 1, &bulkDynamics2 ); + sLatticeTwo.defineDynamics( superGeometry, 2, &bulkDynamics2 ); + sLatticeTwo.defineDynamics( superGeometry, 3, &bulkDynamics2 ); + sLatticeTwo.defineDynamics( superGeometry, 4, &bulkDynamics2 ); + + sLatticeOne.defineDynamics( superGeometry, 3, &bounceBackRho0 ); + sLatticeTwo.defineDynamics( superGeometry, 3, &bounceBackRho1 ); + sLatticeOne.defineDynamics( superGeometry, 4, &bounceBackRho1 ); + sLatticeTwo.defineDynamics( superGeometry, 4, &bounceBackRho0 ); + + clout << "Prepare Lattice ... OK" << std::endl; +} + +void setBoundaryValues( SuperLattice3D& sLatticeOne, + SuperLattice3D& sLatticeTwo, + T force, int iT, SuperGeometry3D& superGeometry ) { + + if ( iT==0 ) { + + AnalyticalConst3D noise( 4.e-2 ); + std::vector v( 3,T() ); + AnalyticalConst3D zeroV( v ); + AnalyticalConst3D zero( 0. ); + AnalyticalLinear3D one( 0.,-force*descriptors::invCs2(),0.,0.98+force*ny*descriptors::invCs2() ); + AnalyticalConst3D onePlus( 0.98+force*ny/2.*descriptors::invCs2() ); + AnalyticalRandom3D random; + AnalyticalIdentity3D randomOne( random*noise+one ); + AnalyticalIdentity3D randomPlus( random*noise+onePlus ); + std::vector F( 3,T() ); + F[1] = -force; + AnalyticalConst3D f( F ); + + // for each material set the defineRhou and the Equilibrium + + sLatticeOne.defineRhoU( superGeometry, 1, zero, zeroV ); + sLatticeOne.iniEquilibrium( superGeometry, 1, zero, zeroV ); + sLatticeOne.defineField( superGeometry, 1, f ); + sLatticeTwo.defineRhoU( superGeometry, 1, randomPlus, zeroV ); + sLatticeTwo.iniEquilibrium( superGeometry, 1, randomPlus, zeroV ); + + sLatticeOne.defineRhoU( superGeometry, 2, randomOne, zeroV ); + sLatticeOne.iniEquilibrium( superGeometry, 2, randomOne, zeroV ); + sLatticeOne.defineField( superGeometry, 2, f ); + sLatticeTwo.defineRhoU( superGeometry, 2, zero, zeroV ); + sLatticeTwo.iniEquilibrium( superGeometry, 2, zero, zeroV ); + + /*sLatticeOne.defineRhoU(superGeometry, 3, zero, zeroV); + sLatticeOne.iniEquilibrium(superGeometry, 3, zero, zeroV); + sLatticeOne.defineField(superGeometry, 3, f); + sLatticeTwo.defineRhoU(superGeometry, 3, one, zeroV); + sLatticeTwo.iniEquilibrium(superGeometry, 3, one, zeroV); + + sLatticeOne.defineRhoU(superGeometry, 4, one, zeroV); + sLatticeOne.iniEquilibrium(superGeometry, 4, one, zeroV); + sLatticeOne.defineField(superGeometry, 4, f); + sLatticeTwo.defineRhoU(superGeometry, 4, zero, zeroV); + sLatticeTwo.iniEquilibrium(superGeometry, 4, zero, zeroV);*/ + + // Make the lattice ready for simulation + sLatticeOne.initialize(); + sLatticeTwo.initialize(); + } +} + +void getResults( SuperLattice3D& sLatticeTwo, + SuperLattice3D& sLatticeOne, int iT, + SuperGeometry3D& superGeometry, Timer& timer ) { + + OstreamManager clout( std::cout,"getResults" ); + SuperVTMwriter3D vtmWriter( "rayleighTaylor3dsLatticeOne" ); + + const int vtkIter = 50; + const int statIter = 10; + + if ( iT==0 ) { + // Writes the geometry, cuboid no. and rank no. as vti file for visualization + SuperLatticeGeometry3D geometry( sLatticeOne, superGeometry ); + SuperLatticeCuboid3D cuboid( sLatticeOne ); + SuperLatticeRank3D rank( sLatticeOne ); + vtmWriter.write( geometry ); + vtmWriter.write( cuboid ); + vtmWriter.write( rank ); + vtmWriter.createMasterFile(); + } + + // Get statistics + if ( iT%statIter==0 && iT > 0 ) { + // Timer console output + timer.update( iT ); + timer.printStep(); + + clout << "averageRhoFluidOne=" << sLatticeOne.getStatistics().getAverageRho(); + clout << "; averageRhoFluidTwo=" << sLatticeTwo.getStatistics().getAverageRho() << std::endl; + } + + // Writes the VTK files + if ( iT%vtkIter==0 ) { + clout << "Writing VTK ..." << std::endl; + SuperLatticeVelocity3D velocity( sLatticeOne ); + SuperLatticeDensity3D density( sLatticeOne ); + vtmWriter.addFunctor( velocity ); + vtmWriter.addFunctor( density ); + vtmWriter.write( iT ); + + BlockReduction3D2D planeReduction( density, {0, 0, 1} ); + // write output as JPEG + heatmap::write(planeReduction, iT); + + clout << "Writing VTK ... OK" << std::endl; + } +} + + +int main( int argc, char *argv[] ) { + + // === 1st Step: Initialization === + + olbInit( &argc, &argv ); + singleton::directories().setOutputDir( "./tmp/" ); + OstreamManager clout( std::cout,"main" ); + + const T omega1 = 1.0; + const T omega2 = 1.0; + const T G = 3.; + T force = 7./( T )ny/( T )ny; + + // === 2nd Step: Prepare Geometry === + // Instantiation of a cuboidGeometry with weights + +#ifdef PARALLEL_MODE_MPI + CuboidGeometry3D cGeometry( 0, 0, 0, 1, nx, ny, nz, singleton::mpi().getSize() ); +#else + CuboidGeometry3D cGeometry( 0, 0, 0, 1, nx, ny, nz, 1 ); +#endif + + cGeometry.setPeriodicity( true, false, true ); + + HeuristicLoadBalancer loadBalancer( cGeometry ); + + SuperGeometry3D superGeometry( cGeometry,loadBalancer,2 ); + + prepareGeometry( superGeometry ); + + // === 3rd Step: Prepare Lattice === + + SuperLattice3D sLatticeOne( superGeometry ); + SuperLattice3D sLatticeTwo( superGeometry ); + + ForcedBGKdynamics bulkDynamics1 ( + omega1, instances::getExternalVelocityMomenta() ); + ForcedBGKdynamics bulkDynamics2 ( + omega2, instances::getExternalVelocityMomenta() ); + + // A bounce-back node with fictitious density 1, + // which is experienced by the partner fluid + BounceBack bounceBackRho1( 1. ); + // A bounce-back node with fictitious density 0, + // which is experienced by the partner fluid + BounceBack bounceBackRho0( 0. ); + + std::vector rho0; + rho0.push_back( 1 ); + rho0.push_back( 1 ); + PsiEqualsRho interactionPotential; + ShanChenForcedGenerator3D coupling( G,rho0,interactionPotential ); + + sLatticeOne.addLatticeCoupling(coupling, sLatticeTwo ); + + prepareLattice( sLatticeOne, sLatticeTwo, bulkDynamics1, bulkDynamics2, + bounceBackRho0, bounceBackRho1, superGeometry ); + + // === 4th Step: Main Loop with Timer === + int iT = 0; + clout << "starting simulation..." << endl; + Timer timer( maxIter, superGeometry.getStatistics().getNvoxel() ); + timer.start(); + + for ( iT=0; iT